6/18/2023 0 Comments Magicavoxel bake not showing![]() ![]() The original importer is still available and is used by default. The new importer is called "MagicaVoxel MeshLibrary" and represents a MagicaVoxel VOX file as a MeshLibrary with one mesh for each keyframe. A new importer has been added for MagicaVoxel VOX files (it's selectable in the "Import" tab). ![]() MagicaVoxel allows for the creation of keyframes for animations. It is on by default.CAN NOW ACCESS MULTIPLE MAGICAVOXEL KEYFRAMESThis is the big one. This option fixes that by only showing voxels from the first keyframe. If each keyframe represents a separate pose then it can look strange when they are all rendered together in Godot. This lets the user decide which voxels take precedence and is useful when adding tight features where an extra voxel would be inappropriate, such as for facial expressions or tight clothing.AN OPTION HAS BEEN ADDED TO ONLY RENDER THE FIRST MAGICAVOXEL KEYFRAME IN GODOTMagicaVoxel allows for creating multiple keyframes of voxels. If and when CloneDeath accepts the new features into his add-on, I will remove this one.New features added include:HIDING LAYERS IN MAGICAVOXEL REMOVES THEIR VOXELS IN GODOTThis allows for toggling optional objects in MagicaVoxel, such as clothing and weapons.MAGICAVOXEL VOXELS ARE RENDERED IN LAYER ORDER IN GODOTMagicaVoxel VOX files are now shown with the latest layers "on top" of earlier layers. Enough that I decided to submit it as its own asset. This means it has all the features of that plugin. Once the plugin is downloaded and enabled in your project (in Project->Project Settings->Plugins) any VOX files in your project folders will show up in Godot and can be used as either Meshes or MeshLibraries, depending on their import settings.This plugin is a fork of. This plugin lets you use MagicaVoxel VOX files in Godot. ![]()
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